Seperate GetMovementVectorNormalized into a seperate class
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96eb06023d
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3 changed files with 45 additions and 20 deletions
32
Assets/Scripts/GameInput.cs
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32
Assets/Scripts/GameInput.cs
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@ -0,0 +1,32 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameInput : MonoBehaviour
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{
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public Vector2 GetMovementVectorNormalized()
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{
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Vector2 inputVector = new Vector2(0, 0);
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if (Input.GetKey(KeyCode.W))
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{
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inputVector.y = +1;
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}
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if (Input.GetKey(KeyCode.S))
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{
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inputVector.y = -1;
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}
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if (Input.GetKey(KeyCode.A))
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{
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inputVector.x = -1;
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}
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if (Input.GetKey(KeyCode.D))
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{
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inputVector.x = +1;
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}
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inputVector = inputVector.normalized;
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return inputVector;
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}
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}
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11
Assets/Scripts/GameInput.cs.meta
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11
Assets/Scripts/GameInput.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 413070e64894f014a8dbfe751be0534c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -6,31 +6,13 @@ public class Player : MonoBehaviour
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{
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[SerializeField] private float moveSpeed = 7f;
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[SerializeField] private GameInput gameInput;
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private bool isWalking;
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private void Update()
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{
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Vector2 inputVector = new Vector2(0,0);
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if (Input.GetKey(KeyCode.W))
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{
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inputVector.y = +1;
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}
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if (Input.GetKey(KeyCode.S))
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{
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inputVector.y = -1;
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}
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if (Input.GetKey(KeyCode.A))
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{
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inputVector.x = -1;
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}
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if (Input.GetKey(KeyCode.D))
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{
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inputVector.x = +1;
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}
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inputVector = inputVector.normalized;
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Vector2 inputVector = gameInput.GetMovementVectorNormalized();
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Vector3 moveDir = new Vector3(inputVector.x, 0f, inputVector.y);
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transform.position += moveDir * moveSpeed * Time.deltaTime;
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