This repository has been archived on 2025-03-20. You can view files and clone it, but you cannot make any changes to it's state, such as pushing and creating new issues, pull requests or comments.
mojo-kitchen-chaos/Assets/Scripts/Player.cs

31 lines
752 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
[SerializeField] private float moveSpeed = 7f;
[SerializeField] private GameInput gameInput;
private bool isWalking;
private void Update()
{
Vector2 inputVector = gameInput.GetMovementVectorNormalized();
Vector3 moveDir = new Vector3(inputVector.x, 0f, inputVector.y);
transform.position += moveDir * moveSpeed * Time.deltaTime;
isWalking = moveDir != Vector3.zero;
float rotateSpeed = 10f;
transform.forward = Vector3.Slerp(transform.forward, moveDir, Time.deltaTime * rotateSpeed);
}
public bool IsWalking()
{
return isWalking;
}
}