Move container logic to use inheritence and move logic around.

Also fix the clear counter spawning items, next I'm going to implament the logic for placing food onto them instead.
This commit is contained in:
BuyMyMojo 2023-03-01 00:32:36 +11:00
parent 234e00cb9b
commit 44837c6c13
21 changed files with 1478 additions and 397 deletions

View file

@ -2,52 +2,15 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ClearCounter : MonoBehaviour, IKitchenObjectParent
public class ClearCounter : BaseCounter
{
[SerializeField] private KitchenObjectSO kitchenObjectSO;
[SerializeField] private Transform counterTopPoint;
private KitchenObject kitchenObject;
public void Interact(Player player)
public override void Interact(Player player)
{
if (kitchenObject == null)
{
Transform kitchenObjectTransform = Instantiate(kitchenObjectSO.prefab, counterTopPoint);
kitchenObjectTransform.GetComponent<KitchenObject>().SetKitchenObjectParent(this);
} else
{
// Give object to player
kitchenObject.SetKitchenObjectParent(player);
}
}
public Transform GetKitchenObjectFollowTransform()
{
return counterTopPoint;
}
public void SetKitchenObject(KitchenObject kitchenObject)
{
this.kitchenObject = kitchenObject;
}
public KitchenObject GetKitchenObject()
{
return kitchenObject;
}
public void ClearKitchenObject()
{
kitchenObject = null;
}
public bool HasKitchenObject()
{
return kitchenObject != null;
}
}