Allow proper moving of kitchen objects and player pickup
This commit is contained in:
parent
1729ddf5c6
commit
234e00cb9b
10 changed files with 213 additions and 11 deletions
4
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4
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m_Layer: 0
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m_Name: KitchenObjectHoldPoint
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countersLayerMask:
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serializedVersion: 2
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m_Bits: 64
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kitchenObjectHoldPoint: {fileID: 408182762}
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propertyPath: kitchenObjectSO
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@ -1,20 +1,53 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ClearCounter : MonoBehaviour
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public class ClearCounter : MonoBehaviour, IKitchenObjectParent
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{
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[SerializeField] private KitchenObjectSO kitchenObjectSO;
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[SerializeField] private Transform counterTopPoint;
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public void Interact()
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private KitchenObject kitchenObject;
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public void Interact(Player player)
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{
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Debug.Log("Interacted!");
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if (kitchenObject == null)
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{
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Transform kitchenObjectTransform = Instantiate(kitchenObjectSO.prefab, counterTopPoint);
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kitchenObjectTransform.GetComponent<KitchenObject>().SetKitchenObjectParent(this);
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} else
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{
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// Give object to player
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kitchenObject.SetKitchenObjectParent(player);
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}
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}
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Transform kitchenObjectTransform = Instantiate(kitchenObjectSO.prefab, counterTopPoint);
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public Transform GetKitchenObjectFollowTransform()
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{
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return counterTopPoint;
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}
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kitchenObjectTransform.localPosition = Vector3.zero;
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public void SetKitchenObject(KitchenObject kitchenObject)
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{
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this.kitchenObject = kitchenObject;
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}
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Debug.Log(kitchenObjectTransform.GetComponent<KitchenObject>().GetKitchenObjectSO().objectName);
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public KitchenObject GetKitchenObject()
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{
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return kitchenObject;
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}
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public void ClearKitchenObject()
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{
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kitchenObject = null;
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}
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public bool HasKitchenObject()
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{
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return kitchenObject != null;
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}
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}
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@ -1,3 +1,5 @@
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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16
Assets/Scripts/IKitchenObjectParent.cs
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16
Assets/Scripts/IKitchenObjectParent.cs
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@ -0,0 +1,16 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public interface IKitchenObjectParent
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{
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public Transform GetKitchenObjectFollowTransform();
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public void SetKitchenObject(KitchenObject kitchenObject);
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public KitchenObject GetKitchenObject();
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public void ClearKitchenObject();
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public bool HasKitchenObject();
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}
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11
Assets/Scripts/IKitchenObjectParent.cs.meta
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11
Assets/Scripts/IKitchenObjectParent.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -7,6 +7,37 @@ public class KitchenObject : MonoBehaviour
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[SerializeField] private KitchenObjectSO kitchenObjectSO;
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public KitchenObjectSO GetKitchenObjectSO() { return kitchenObjectSO; }
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private IKitchenObjectParent kitchenObjectParent;
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public KitchenObjectSO GetKitchenObjectSO()
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{
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return kitchenObjectSO;
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}
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public void SetKitchenObjectParent(IKitchenObjectParent kitchenObjectParent)
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{
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if (this.kitchenObjectParent != null)
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{
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this.kitchenObjectParent.ClearKitchenObject();
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}
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this.kitchenObjectParent = kitchenObjectParent;
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if (kitchenObjectParent.HasKitchenObject())
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{
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Debug.LogError("IKitchenObjectParent already has KitchenObject!");
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}
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kitchenObjectParent.SetKitchenObject(this);
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transform.parent = kitchenObjectParent.GetKitchenObjectFollowTransform();
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transform.localPosition = Vector3.zero;
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}
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public IKitchenObjectParent GetKitchenObjectParent()
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{
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return kitchenObjectParent;
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}
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}
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@ -1,8 +1,10 @@
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using UnityEditorInternal;
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using UnityEngine;
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public class Player : MonoBehaviour
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public class Player : MonoBehaviour, IKitchenObjectParent
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{
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public static Player Instance { get; private set; }
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@ -16,10 +18,12 @@ public class Player : MonoBehaviour
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[SerializeField] private float moveSpeed = 7f;
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[SerializeField] private GameInput gameInput;
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[SerializeField] private LayerMask countersLayerMask;
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[SerializeField] private Transform kitchenObjectHoldPoint;
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private bool isWalking;
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private Vector3 lastInteractDir;
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private ClearCounter selectedCounter;
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private KitchenObject kitchenObject;
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private void Start()
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{
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@ -30,7 +34,7 @@ public class Player : MonoBehaviour
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{
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if (selectedCounter != null)
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{
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selectedCounter.Interact();
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selectedCounter.Interact(this);
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}
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}
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@ -155,4 +159,28 @@ public class Player : MonoBehaviour
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});
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}
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public Transform GetKitchenObjectFollowTransform()
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{
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return kitchenObjectHoldPoint;
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}
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public void SetKitchenObject(KitchenObject kitchenObject)
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{
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this.kitchenObject = kitchenObject;
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}
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public KitchenObject GetKitchenObject()
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{
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return kitchenObject;
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}
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public void ClearKitchenObject()
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{
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kitchenObject = null;
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}
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public bool HasKitchenObject()
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{
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return kitchenObject != null;
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}
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}
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@ -1,3 +1,5 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerAnimator : MonoBehaviour
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@ -1,3 +1,5 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SelectedCounterVisual : MonoBehaviour
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