62 lines
1.3 KiB
C#
62 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class GamePausedUI : MonoBehaviour
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{
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[SerializeField] private Button resumeButton;
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[SerializeField] private Button optionsButton;
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[SerializeField] private Button mainMenuButton;
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private void Awake()
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{
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resumeButton.onClick.AddListener(() =>
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{
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GameStateManager.Instace.TogglePauseGame();
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});
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optionsButton.onClick.AddListener(() =>
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{
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Hide();
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OptionsUI.Instance.Show(Show);
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});
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mainMenuButton.onClick.AddListener(() =>
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{
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Loader.Load(Loader.Scene.MainMenuScene);
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});
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}
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public void Start()
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{
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GameStateManager.Instace.OnGamePaused += GameStateManager_OnGamePaused;
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GameStateManager.Instace.OnGameUnpaused += GameStateManager_OnGameUnpaused;
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Hide();
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}
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private void GameStateManager_OnGameUnpaused(object sender, System.EventArgs e)
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{
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Hide();
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}
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private void GameStateManager_OnGamePaused(object sender, System.EventArgs e)
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{
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Show();
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}
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private void Show()
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{
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gameObject.SetActive(true);
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resumeButton.Select();
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}
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private void Hide()
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{
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gameObject.SetActive(false);
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}
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}
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