This repository has been archived on 2025-03-20. You can view files and clone it, but you cannot make any changes to it's state, such as pushing and creating new issues, pull requests or comments.
mojo-kitchen-chaos/Assets/Scripts/UI/GamePausedUI.cs

62 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GamePausedUI : MonoBehaviour
{
[SerializeField] private Button resumeButton;
[SerializeField] private Button optionsButton;
[SerializeField] private Button mainMenuButton;
private void Awake()
{
resumeButton.onClick.AddListener(() =>
{
GameStateManager.Instace.TogglePauseGame();
});
optionsButton.onClick.AddListener(() =>
{
Hide();
OptionsUI.Instance.Show(Show);
});
mainMenuButton.onClick.AddListener(() =>
{
Loader.Load(Loader.Scene.MainMenuScene);
});
}
public void Start()
{
GameStateManager.Instace.OnGamePaused += GameStateManager_OnGamePaused;
GameStateManager.Instace.OnGameUnpaused += GameStateManager_OnGameUnpaused;
Hide();
}
private void GameStateManager_OnGameUnpaused(object sender, System.EventArgs e)
{
Hide();
}
private void GameStateManager_OnGamePaused(object sender, System.EventArgs e)
{
Show();
}
private void Show()
{
gameObject.SetActive(true);
resumeButton.Select();
}
private void Hide()
{
gameObject.SetActive(false);
}
}