using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GamePausedUI : MonoBehaviour { [SerializeField] private Button resumeButton; [SerializeField] private Button optionsButton; [SerializeField] private Button mainMenuButton; private void Awake() { resumeButton.onClick.AddListener(() => { GameStateManager.Instace.TogglePauseGame(); }); optionsButton.onClick.AddListener(() => { Hide(); OptionsUI.Instance.Show(Show); }); mainMenuButton.onClick.AddListener(() => { Loader.Load(Loader.Scene.MainMenuScene); }); } public void Start() { GameStateManager.Instace.OnGamePaused += GameStateManager_OnGamePaused; GameStateManager.Instace.OnGameUnpaused += GameStateManager_OnGameUnpaused; Hide(); } private void GameStateManager_OnGameUnpaused(object sender, System.EventArgs e) { Hide(); } private void GameStateManager_OnGamePaused(object sender, System.EventArgs e) { Show(); } private void Show() { gameObject.SetActive(true); resumeButton.Select(); } private void Hide() { gameObject.SetActive(false); } }