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mojo-kitchen-chaos/Assets/Scripts/PlayerAnimator.cs

23 lines
437 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerAnimator : MonoBehaviour
{
private const string IS_WALKING = "IsWalking";
[SerializeField] private Player player;
private Animator animator;
private void Awake()
{
animator = GetComponent<Animator>();
}
private void Update()
{
animator.SetBool(IS_WALKING, player.IsWalking());
}
}