Seperate GetMovementVectorNormalized into a seperate class
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96eb06023d
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3 changed files with 45 additions and 20 deletions
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@ -6,31 +6,13 @@ public class Player : MonoBehaviour
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{
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[SerializeField] private float moveSpeed = 7f;
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[SerializeField] private GameInput gameInput;
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private bool isWalking;
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private void Update()
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{
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Vector2 inputVector = new Vector2(0,0);
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if (Input.GetKey(KeyCode.W))
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{
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inputVector.y = +1;
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}
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if (Input.GetKey(KeyCode.S))
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{
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inputVector.y = -1;
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}
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if (Input.GetKey(KeyCode.A))
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{
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inputVector.x = -1;
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}
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if (Input.GetKey(KeyCode.D))
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{
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inputVector.x = +1;
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}
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inputVector = inputVector.normalized;
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Vector2 inputVector = gameInput.GetMovementVectorNormalized();
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Vector3 moveDir = new Vector3(inputVector.x, 0f, inputVector.y);
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transform.position += moveDir * moveSpeed * Time.deltaTime;
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