Seperate GetMovementVectorNormalized into a seperate class

This commit is contained in:
BuyMyMojo 2023-02-26 02:25:40 +11:00
parent 96eb06023d
commit cf2ddd9ba6
3 changed files with 45 additions and 20 deletions

View file

@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameInput : MonoBehaviour
{
public Vector2 GetMovementVectorNormalized()
{
Vector2 inputVector = new Vector2(0, 0);
if (Input.GetKey(KeyCode.W))
{
inputVector.y = +1;
}
if (Input.GetKey(KeyCode.S))
{
inputVector.y = -1;
}
if (Input.GetKey(KeyCode.A))
{
inputVector.x = -1;
}
if (Input.GetKey(KeyCode.D))
{
inputVector.x = +1;
}
inputVector = inputVector.normalized;
return inputVector;
}
}