Make progress bar face camera with custom script
This commit is contained in:
parent
4ad7bf281c
commit
af6a45633b
4 changed files with 64 additions and 1 deletions
|
@ -105,6 +105,7 @@ GameObject:
|
|||
- component: {fileID: 9092482024607579143}
|
||||
- component: {fileID: 4296564549843348462}
|
||||
- component: {fileID: 3126366524138266562}
|
||||
- component: {fileID: 2997208778475636387}
|
||||
m_Layer: 5
|
||||
m_Name: ProgressBarUI
|
||||
m_TagString: Untagged
|
||||
|
@ -210,6 +211,19 @@ MonoBehaviour:
|
|||
m_EditorClassIdentifier:
|
||||
cuttingCounter: {fileID: 398074246911718970}
|
||||
barImage: {fileID: 3297295305522035400}
|
||||
--- !u!114 &2997208778475636387
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4204061215832342760}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5808323afc086764e9ce5b8db2df4456, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
mode: 3
|
||||
--- !u!1 &5387297363858003324
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
Reference in a new issue