Commit uncommited stuff I was missing like an idiot

This commit is contained in:
BuyMyMojo 2023-03-04 10:49:44 +11:00
parent 6efd2653a1
commit 9e4ab5f7a3
37 changed files with 3055 additions and 1 deletions

View file

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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class DeliveryResultUI : MonoBehaviour
{
private const string POPUP = "Popup";
[SerializeField] private Image backgroundImage;
[SerializeField] private Image iconImage;
[SerializeField] private TextMeshProUGUI messageText;
[SerializeField] private Color successColour;
[SerializeField] private Color failColour;
[SerializeField] private Sprite successSprite;
[SerializeField] private Sprite failSprite;
private Animator animator;
private void Awake()
{
animator = GetComponentInChildren<Animator>();
}
private void Start()
{
DeliveryManager.Instance.OnRecipeCompleted += DeliveryManager_OnRecipeCompleted;
DeliveryManager.Instance.OnRecipeFailed += DeliveryManager_OnRecipeFailed;
Hide();
}
private void DeliveryManager_OnRecipeFailed(object sender, System.EventArgs e)
{
backgroundImage.color = failColour;
iconImage.sprite = failSprite;
messageText.text = "DELIVERY\nFAILED";
Show();
animator.SetTrigger(POPUP);
}
private void DeliveryManager_OnRecipeCompleted(object sender, System.EventArgs e)
{
backgroundImage.color = successColour;
iconImage.sprite = successSprite;
messageText.text = "DELIVERY\nSUCCESS";
Show();
animator.SetTrigger(POPUP);
}
private void Show()
{
gameObject.SetActive(true);
}
private void Hide()
{
gameObject.SetActive(false);
}
}