Commit uncommited stuff I was missing like an idiot
This commit is contained in:
parent
6efd2653a1
commit
9e4ab5f7a3
37 changed files with 3055 additions and 1 deletions
71
Assets/Scripts/UI/DeliveryResultUI.cs
Normal file
71
Assets/Scripts/UI/DeliveryResultUI.cs
Normal file
|
@ -0,0 +1,71 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class DeliveryResultUI : MonoBehaviour
|
||||
{
|
||||
|
||||
private const string POPUP = "Popup";
|
||||
|
||||
[SerializeField] private Image backgroundImage;
|
||||
[SerializeField] private Image iconImage;
|
||||
[SerializeField] private TextMeshProUGUI messageText;
|
||||
|
||||
[SerializeField] private Color successColour;
|
||||
[SerializeField] private Color failColour;
|
||||
|
||||
[SerializeField] private Sprite successSprite;
|
||||
[SerializeField] private Sprite failSprite;
|
||||
|
||||
private Animator animator;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
animator = GetComponentInChildren<Animator>();
|
||||
}
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
DeliveryManager.Instance.OnRecipeCompleted += DeliveryManager_OnRecipeCompleted;
|
||||
DeliveryManager.Instance.OnRecipeFailed += DeliveryManager_OnRecipeFailed;
|
||||
|
||||
Hide();
|
||||
}
|
||||
|
||||
private void DeliveryManager_OnRecipeFailed(object sender, System.EventArgs e)
|
||||
{
|
||||
backgroundImage.color = failColour;
|
||||
iconImage.sprite = failSprite;
|
||||
|
||||
messageText.text = "DELIVERY\nFAILED";
|
||||
|
||||
Show();
|
||||
|
||||
animator.SetTrigger(POPUP);
|
||||
}
|
||||
|
||||
private void DeliveryManager_OnRecipeCompleted(object sender, System.EventArgs e)
|
||||
{
|
||||
backgroundImage.color = successColour;
|
||||
iconImage.sprite = successSprite;
|
||||
|
||||
messageText.text = "DELIVERY\nSUCCESS";
|
||||
|
||||
Show();
|
||||
|
||||
animator.SetTrigger(POPUP);
|
||||
}
|
||||
|
||||
private void Show()
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
private void Hide()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
Reference in a new issue