71 lines
1.6 KiB
C#
71 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class DeliveryResultUI : MonoBehaviour
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{
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private const string POPUP = "Popup";
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[SerializeField] private Image backgroundImage;
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[SerializeField] private Image iconImage;
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[SerializeField] private TextMeshProUGUI messageText;
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[SerializeField] private Color successColour;
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[SerializeField] private Color failColour;
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[SerializeField] private Sprite successSprite;
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[SerializeField] private Sprite failSprite;
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private Animator animator;
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private void Awake()
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{
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animator = GetComponentInChildren<Animator>();
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}
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private void Start()
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{
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DeliveryManager.Instance.OnRecipeCompleted += DeliveryManager_OnRecipeCompleted;
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DeliveryManager.Instance.OnRecipeFailed += DeliveryManager_OnRecipeFailed;
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Hide();
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}
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private void DeliveryManager_OnRecipeFailed(object sender, System.EventArgs e)
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{
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backgroundImage.color = failColour;
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iconImage.sprite = failSprite;
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messageText.text = "DELIVERY\nFAILED";
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Show();
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animator.SetTrigger(POPUP);
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}
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private void DeliveryManager_OnRecipeCompleted(object sender, System.EventArgs e)
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{
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backgroundImage.color = successColour;
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iconImage.sprite = successSprite;
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messageText.text = "DELIVERY\nSUCCESS";
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Show();
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animator.SetTrigger(POPUP);
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}
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private void Show()
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{
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gameObject.SetActive(true);
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}
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private void Hide()
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{
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gameObject.SetActive(false);
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}
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}
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