Move container logic to use inheritence and move logic around.
Also fix the clear counter spawning items, next I'm going to implament the logic for placing food onto them instead.
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21 changed files with 1478 additions and 397 deletions
24
Assets/Scripts/ContainerCounter.cs
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24
Assets/Scripts/ContainerCounter.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ContainerCounter : BaseCounter
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{
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public event EventHandler OnPlayerGrabbedObject;
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[SerializeField] private KitchenObjectSO kitchenObjectSO;
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public override void Interact(Player player)
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{
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if (!HasKitchenObject())
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{
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Transform kitchenObjectTransform = Instantiate(kitchenObjectSO.prefab);
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kitchenObjectTransform.GetComponent<KitchenObject>().SetKitchenObjectParent(player);
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OnPlayerGrabbedObject?.Invoke(this, EventArgs.Empty);
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}
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}
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}
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