Add Delivery Manager UI and UI logic

This commit is contained in:
BuyMyMojo 2023-03-03 03:54:19 +11:00
parent 8c5f4f2acf
commit 3ec46256e8
89 changed files with 14001 additions and 12 deletions

View file

@ -0,0 +1,39 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class DeliveryManagerSingleUI : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI recipeNameText;
[SerializeField] private Transform iconContainer;
[SerializeField] private Transform iconTemplate;
private void Awake()
{
iconTemplate.gameObject.SetActive(false);
}
public void SetRecipeSO(RecipeSO recipeSO)
{
recipeNameText.text = recipeSO.recipeName;
foreach (Transform child in iconContainer)
{
if (child == iconTemplate) continue;
Destroy(child.gameObject);
}
foreach (KitchenObjectSO kitchenObjectSO in recipeSO.kitchenObjectSoList)
{
Transform iconTransform = Instantiate(iconTemplate, iconContainer);
iconTransform.GetComponent<Image>().sprite = kitchenObjectSO.sprite;
iconTransform.gameObject.SetActive(true);
}
}
}