39 lines
1,021 B
C#
39 lines
1,021 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class DeliveryManagerSingleUI : MonoBehaviour
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{
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[SerializeField] private TextMeshProUGUI recipeNameText;
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[SerializeField] private Transform iconContainer;
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[SerializeField] private Transform iconTemplate;
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private void Awake()
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{
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iconTemplate.gameObject.SetActive(false);
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}
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public void SetRecipeSO(RecipeSO recipeSO)
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{
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recipeNameText.text = recipeSO.recipeName;
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foreach (Transform child in iconContainer)
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{
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if (child == iconTemplate) continue;
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Destroy(child.gameObject);
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}
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foreach (KitchenObjectSO kitchenObjectSO in recipeSO.kitchenObjectSoList)
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{
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Transform iconTransform = Instantiate(iconTemplate, iconContainer);
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iconTransform.GetComponent<Image>().sprite = kitchenObjectSO.sprite;
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iconTransform.gameObject.SetActive(true);
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}
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}
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}
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