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mojo-kitchen-chaos/Assets/Scripts/UI/DeliveryManagerSingleUI.cs

39 lines
1,021 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class DeliveryManagerSingleUI : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI recipeNameText;
[SerializeField] private Transform iconContainer;
[SerializeField] private Transform iconTemplate;
private void Awake()
{
iconTemplate.gameObject.SetActive(false);
}
public void SetRecipeSO(RecipeSO recipeSO)
{
recipeNameText.text = recipeSO.recipeName;
foreach (Transform child in iconContainer)
{
if (child == iconTemplate) continue;
Destroy(child.gameObject);
}
foreach (KitchenObjectSO kitchenObjectSO in recipeSO.kitchenObjectSoList)
{
Transform iconTransform = Instantiate(iconTemplate, iconContainer);
iconTransform.GetComponent<Image>().sprite = kitchenObjectSO.sprite;
iconTransform.gameObject.SetActive(true);
}
}
}