VectorBreakout-mirror/README.md

1.5 KiB

Vector Breakout

A clone of Breakout built using swing/awt in Java

Very early proof of concept for a "vector graphics engine" for arcade style games. Eventual plans to create a real vector graphics game engine, potentially using LWJGL, once I have enough knowledge and experience.

Caveat emptor: I am a very novice programmer, and you might gag a bit when you see my code...

The repository as is is built with JDK 21, but I am testing the code as far back as JDK 1.5.


CONTROLS

  • Arrow keys (left and right): Move the paddle
  • Space: Spawn a ball
  • Enter: Pause
  • Escape: Debug menu

These controls may change in the future to something more sensible, and I may add a controls config in the future.


TODO

  • Improve ball collision -- "Path-casting" (for lack of a better term) for ball collision --- The idea is to change ball collision to instead check if a brick/paddle/etc will be in its path in the next frame, and if so, execute the collision instructions -- Bouncing horizontally off the sides of bricks

ISSUES

  • Ball sometimes passes through paddle, or gets stuck in right wall -- This should be fixed with the aforementioned collision changes once I get to that

I AM AWARE THAT:

  • I could use a switch statement for the score/lives/level display. However, I want backwards compatability because I'm a silly nerd :3, and JDK 1.5 doesn't support passing a split string through a switch statement. If there is a better way to get the individual digits, please let me know.