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mojo-kitchen-chaos/Assets/Scripts/UI/StoveBurnWarningUI.cs

41 lines
824 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StoveBurnWarningUI : MonoBehaviour
{
[SerializeField] private StoveCounter stoveCounter;
private void Start()
{
stoveCounter.OnProgressChange += StoveCounter_OnProgressChange;
Hide();
}
private void StoveCounter_OnProgressChange(object sender, IHasProgress.OnProgressChangeEventsArgs e)
{
float burnShowProgressAmount = .5f;
bool show = stoveCounter.IsFried() && e.progressNormalized >= burnShowProgressAmount;
if (show)
{
Show();
} else
{
Hide();
}
}
private void Show()
{
gameObject.SetActive(true);
}
private void Hide()
{
gameObject.SetActive(false);
}
}