45 lines
843 B
C#
45 lines
843 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class GameOverUI : MonoBehaviour
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{
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[SerializeField] private TextMeshProUGUI recipesDeliveredText;
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private void Start()
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{
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GameStateManager.Instace.OnStateChanged += GameStateManager_OnStateChanged;
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Hide();
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}
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private void GameStateManager_OnStateChanged(object sender, System.EventArgs e)
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{
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if (GameStateManager.Instace.IsGameOver())
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{
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recipesDeliveredText.text = DeliveryManager.Instance.GetSuccessfulRecipesAmount().ToString();
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Show();
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}
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else
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{
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Hide();
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}
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}
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private void Show()
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{
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gameObject.SetActive(true);
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}
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private void Hide()
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{
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gameObject.SetActive(false);
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}
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}
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