39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlateCompleteVisual : MonoBehaviour
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{
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[Serializable]
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public struct KitchenObjectSO_GameObject
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{
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public KitchenObjectSO kitchenObjectSO;
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public GameObject gameObject;
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}
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[SerializeField] private PlateKitchenObject plateKitchenObject;
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[SerializeField] private List<KitchenObjectSO_GameObject> kitchenObjectSOGameObjectList;
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private void Start()
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{
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plateKitchenObject.OnIngreedientAdded += PlateKitchenObject_OnIngreedientAdded;
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foreach (KitchenObjectSO_GameObject kitchenObjectSOGameObject in kitchenObjectSOGameObjectList)
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{
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kitchenObjectSOGameObject.gameObject.SetActive(false);
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}
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}
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private void PlateKitchenObject_OnIngreedientAdded(object sender, PlateKitchenObject.OnIngreedientAddedEventArgs e)
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{
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foreach (KitchenObjectSO_GameObject kitchenObjectSOGameObject in kitchenObjectSOGameObjectList)
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{
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if (kitchenObjectSOGameObject.kitchenObjectSO == e.KitchenObjectSO)
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{
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kitchenObjectSOGameObject.gameObject.SetActive(true);
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}
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}
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}
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}
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