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mojo-kitchen-chaos/Assets/Scripts/Counters/DeliveryCounter.cs

18 lines
474 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeliveryCounter : BaseCounter
{
public override void Interact(Player player)
{
if (player.HasKitchenObject())
{
if (player.GetKitchenObject().TryGetPlate(out PlateKitchenObject plateKitchenObject))
{
// only takes plate objects
player.GetKitchenObject().DestroySelf();
}
}
}
}