18 lines
474 B
C#
18 lines
474 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DeliveryCounter : BaseCounter
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{
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public override void Interact(Player player)
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{
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if (player.HasKitchenObject())
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{
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if (player.GetKitchenObject().TryGetPlate(out PlateKitchenObject plateKitchenObject))
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{
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// only takes plate objects
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player.GetKitchenObject().DestroySelf();
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}
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}
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}
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}
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