15 lines
315 B
C#
15 lines
315 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public interface IHasProgress
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{
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public event EventHandler<OnProgressChangeEventsArgs> OnProgressChange;
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public class OnProgressChangeEventsArgs : EventArgs
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{
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public float progressNormalized;
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}
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}
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