35 lines
646 B
C#
35 lines
646 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public static class Loader
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{
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public enum Scene
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{
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MainMenuScene,
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GaneScene, // Spelling mistake I am leaving in because it's funny :)
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LoadingScene
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}
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private static Scene targetScene;
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public static void Load(Scene targetScene)
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{
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Loader.targetScene = targetScene;
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SceneManager.LoadScene(Scene.LoadingScene.ToString());
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}
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// Jank AF
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public static void LoaderCallback()
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{
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SceneManager.LoadScene(Loader.targetScene.ToString());
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}
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}
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