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mojo-kitchen-chaos/Assets/Scripts/UI/StoveBurnFlashingBarUI.cs

35 lines
824 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StoveBurnFlashingBarUI : MonoBehaviour
{
private const string IS_FLASHING = "IsFlashing";
[SerializeField] private StoveCounter stoveCounter;
private Animator animator;
private void Awake()
{
animator = GetComponent<Animator>();
animator.SetBool(IS_FLASHING, false);
}
private void Start()
{
stoveCounter.OnProgressChange += StoveCounter_OnProgressChange;
}
private void StoveCounter_OnProgressChange(object sender, IHasProgress.OnProgressChangeEventsArgs e)
{
float burnShowProgressAmount = .5f;
bool play = stoveCounter.IsFried() && e.progressNormalized >= burnShowProgressAmount;
animator.SetBool(IS_FLASHING, play);
}
}