28 lines
563 B
C#
28 lines
563 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class MainMenuUI : MonoBehaviour
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{
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[SerializeField] private Button playButton;
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[SerializeField] private Button quitButton;
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private void Awake()
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{
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playButton.onClick.AddListener(() =>
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{
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Loader.Load(Loader.Scene.GaneScene);
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});
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quitButton.onClick.AddListener(() =>
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{
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Application.Quit();
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});
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Time.timeScale = 1f;
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}
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}
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