33 lines
769 B
C#
33 lines
769 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class StoveCounterSound : MonoBehaviour
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{
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[SerializeField] private StoveCounter stoveCounter;
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private AudioSource audioSource;
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private void Awake()
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{
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audioSource = GetComponent<AudioSource>();
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}
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private void Start()
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{
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stoveCounter.OnStateChanged += StoveCounter_OnStateChanged;
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}
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private void StoveCounter_OnStateChanged(object sender, StoveCounter.OnStateChangedEventArgs e)
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{
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bool playSound = e.state == StoveCounter.State.Frying || e.state == StoveCounter.State.Fried;
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if (playSound)
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{
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audioSource.Play();
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} else
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{
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audioSource.Pause();
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}
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}
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}
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