50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CuttingCounter : BaseCounter
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{
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[SerializeField] private KitchenObjectSO cutKitchenObjectSO;
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public override void Interact(Player player)
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{
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if (!HasKitchenObject())
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{
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// no KitchenObject here
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if (player.HasKitchenObject())
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{
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// player has object
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player.GetKitchenObject().SetKitchenObjectParent(this);
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}
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else
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{
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// player has nothing, do nothing
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}
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}
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else
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{
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// KitchenObject is here
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if (player.HasKitchenObject())
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{
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// player has object, do nothing
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}
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else
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{
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// player has nothing
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GetKitchenObject().SetKitchenObjectParent(player);
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}
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}
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}
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public override void InteractAlternate(Player player)
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{
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if (HasKitchenObject())
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{
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// there is a KitchenObject here
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GetKitchenObject().DestroySelf();
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KitchenObject.SpawnKitchenObject(cutKitchenObjectSO, this);
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}
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}
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}
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