This repository has been archived on 2025-03-20. You can view files and clone it, but you cannot make any changes to it's state, such as pushing and creating new issues, pull requests or comments.
mojo-kitchen-chaos/Assets/Scripts/ContainerCounter.cs

24 lines
571 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ContainerCounter : BaseCounter
{
public event EventHandler OnPlayerGrabbedObject;
[SerializeField] private KitchenObjectSO kitchenObjectSO;
public override void Interact(Player player)
{
if (!player.HasKitchenObject())
{
// player is not carrying anything
KitchenObject.SpawnKitchenObject(kitchenObjectSO, player);
OnPlayerGrabbedObject?.Invoke(this, EventArgs.Empty);
}
}
}