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mojo-kitchen-chaos/Assets/Scripts/ContainerCounterVisual.cs
BuyMyMojo 44837c6c13 Move container logic to use inheritence and move logic around.
Also fix the clear counter spawning items, next I'm going to implament the logic for placing food onto them instead.
2023-03-01 00:32:36 +11:00

28 lines
641 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ContainerCounterVisual : MonoBehaviour
{
private const string OPEN_CLOSE = "OpenClose";
[SerializeField] private ContainerCounter containerCounter;
private Animator animator;
private void Awake()
{
animator = GetComponent<Animator>();
}
private void Start()
{
containerCounter.OnPlayerGrabbedObject += ContainerCounter_OnPlayerGrabbedObject;
}
private void ContainerCounter_OnPlayerGrabbedObject(object sender, System.EventArgs e)
{
animator.SetTrigger(OPEN_CLOSE);
}
}