43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlateIconsUI : MonoBehaviour
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{
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[SerializeField] private PlateKitchenObject plateKitchenObject;
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[SerializeField] private Transform iconTemplate;
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private void Awake()
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{
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iconTemplate.gameObject.SetActive(false);
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}
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private void Start()
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{
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plateKitchenObject.OnIngreedientAdded += PlateKitchenObject_OnIngreedientAdded;
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}
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private void PlateKitchenObject_OnIngreedientAdded(object sender, PlateKitchenObject.OnIngreedientAddedEventArgs e)
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{
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UpdateVisual();
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}
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private void UpdateVisual()
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{
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foreach (Transform child in transform)
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{
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if (child == iconTemplate) continue;
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Destroy(child.gameObject);
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}
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foreach (KitchenObjectSO kitchenObjectSO in plateKitchenObject.GetKitchenObjectSOList())
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{
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Transform iconTransform = Instantiate(iconTemplate, transform);
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iconTransform.GetComponent<PlateIconSingleUI>().SetKitchenObjectSO(kitchenObjectSO);
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iconTransform.gameObject.SetActive(true);
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}
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}
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}
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