using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class MainMenuUI : MonoBehaviour { [SerializeField] private Button playButton; [SerializeField] private Button quitButton; private void Awake() { playButton.onClick.AddListener(() => { Loader.Load(Loader.Scene.GaneScene); }); quitButton.onClick.AddListener(() => { Application.Quit(); }); Time.timeScale = 1f; } }