using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BaseCounter : MonoBehaviour, IKitchenObjectParent { public static event EventHandler OnAnyObjectPlaced; public static void ResetStaticData() { OnAnyObjectPlaced = null; } [SerializeField] private Transform counterTopPoint; private KitchenObject kitchenObject; public virtual void Interact(Player player) { Debug.LogError("BaseCounter.Interact();"); } public virtual void InteractAlternate(Player player) { // Debug.LogError("BaseCounter.InteractAlterante();"); // Don't do anything, not all Counters need alt interact actions. } public Transform GetKitchenObjectFollowTransform() { return counterTopPoint; } public void SetKitchenObject(KitchenObject kitchenObject) { this.kitchenObject = kitchenObject; if (kitchenObject != null ) { OnAnyObjectPlaced?.Invoke(this, EventArgs.Empty); } } public KitchenObject GetKitchenObject() { return kitchenObject; } public void ClearKitchenObject() { kitchenObject = null; } public bool HasKitchenObject() { return kitchenObject != null; } }