using System.Collections; using System.Collections.Generic; using UnityEngine; public class CuttingCounterVisual : MonoBehaviour { private const string CUT = "Cut"; [SerializeField] private CuttingCounter cuttingCounter; private Animator animator; private void Awake() { animator = GetComponent(); } private void Start() { cuttingCounter.OnCut += ContainerCounter_OnCut; } private void ContainerCounter_OnCut(object sender, System.EventArgs e) { animator.SetTrigger(CUT); } }