using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { [SerializeField] private float moveSpeed = 7f; private bool isWalking; private void Update() { Vector2 inputVector = new Vector2(0,0); if (Input.GetKey(KeyCode.W)) { inputVector.y = +1; } if (Input.GetKey(KeyCode.S)) { inputVector.y = -1; } if (Input.GetKey(KeyCode.A)) { inputVector.x = -1; } if (Input.GetKey(KeyCode.D)) { inputVector.x = +1; } inputVector = inputVector.normalized; Vector3 moveDir = new Vector3(inputVector.x, 0f, inputVector.y); transform.position += moveDir * moveSpeed * Time.deltaTime; isWalking = moveDir != Vector3.zero; float rotateSpeed = 10f; transform.forward = Vector3.Slerp(transform.forward, moveDir, Time.deltaTime * rotateSpeed); } public bool IsWalking() { return isWalking; } }