using System.Collections; using System.Collections.Generic; using UnityEngine; public class DeliveryCounter : BaseCounter { public override void Interact(Player player) { if (player.HasKitchenObject()) { if (player.GetKitchenObject().TryGetPlate(out PlateKitchenObject plateKitchenObject)) { // only takes plate objects DeliveryManager.Instance.DeliverRecipe(plateKitchenObject); player.GetKitchenObject().DestroySelf(); } } } }