using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public static class Loader { public enum Scene { MainMenuScene, GaneScene, // Spelling mistake I am leaving in because it's funny :) LoadingScene } private static Scene targetScene; public static void Load(Scene targetScene) { Loader.targetScene = targetScene; SceneManager.LoadScene(Scene.LoadingScene.ToString()); } // Jank AF public static void LoaderCallback() { SceneManager.LoadScene(Loader.targetScene.ToString()); } }