using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlateIconSingleUI : MonoBehaviour { // For some reason it was pulling Image from somewhere else randomly near the end of development so I had to specify UnityEngine.UI.Image?? [SerializeField] private UnityEngine.UI.Image image; public void SetKitchenObjectSO(KitchenObjectSO kitchenObjectSO) { image.sprite = kitchenObjectSO.sprite; } }