using System.Collections; using System.Collections.Generic; using UnityEngine; public class DeliveryManagerUI : MonoBehaviour { [SerializeField] private Transform container; [SerializeField] private Transform recipeTemplate; private void Awake() { recipeTemplate.gameObject.SetActive(false); } private void Start() { UpdateVisual(); DeliveryManager.Instance.OnRecipeSpawned += DeliveryManager_OnRecipeSpawned; DeliveryManager.Instance.OnRecipeCompleted += DeliveryManager_OnRecipeCompleted; } private void DeliveryManager_OnRecipeSpawned(object sender, System.EventArgs e) { UpdateVisual(); } private void DeliveryManager_OnRecipeCompleted(object sender, System.EventArgs e) { UpdateVisual(); } private void UpdateVisual() { foreach (Transform child in container) { if (child == recipeTemplate) continue; Destroy(child.gameObject); } foreach (RecipeSO recipeSO in DeliveryManager.Instance.GetWaitingRecipeSOList()) { Transform recipeTransform = Instantiate(recipeTemplate, container); recipeTransform.GetComponent().SetRecipeSO(recipeSO); recipeTransform.gameObject.SetActive(true); } } }