using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu()] public class AudioClipsRefsSO : ScriptableObject { public AudioClip[] chop; public AudioClip[] deliveryFail; public AudioClip[] deliverySuccess; public AudioClip[] footstep; public AudioClip[] objectDrop; public AudioClip[] objectPickup; public AudioClip stoveSizzle; public AudioClip[] trash; public AudioClip[] warning; }