using System.Collections; using System.Collections.Generic; using UnityEngine; public class ClearCounter : BaseCounter { [SerializeField] private KitchenObjectSO kitchenObjectSO; public override void Interact(Player player) { if (!HasKitchenObject()) { // no KitchenObject here if (player.HasKitchenObject()) { // player has object player.GetKitchenObject().SetKitchenObjectParent(this); } else { // player has nothing, do nothing } } else { // KitchenObject is here if (player.HasKitchenObject()) { // player has object if (player.GetKitchenObject().TryGetPlate(out PlateKitchenObject plateKitchenObject)) { // Player is holding a plate if (plateKitchenObject.TryAddIngreedient(GetKitchenObject().GetKitchenObjectSO())) { GetKitchenObject().DestroySelf(); } } else { // player not carrying plate but other object if (GetKitchenObject().TryGetPlate(out plateKitchenObject)) { // Counter holds plate if (plateKitchenObject.TryAddIngreedient(player.GetKitchenObject().GetKitchenObjectSO())) { player.GetKitchenObject().DestroySelf(); } } } } else { // player has nothing GetKitchenObject().SetKitchenObjectParent(player); } } } }