using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameInput : MonoBehaviour { public Vector2 GetMovementVectorNormalized() { Vector2 inputVector = new Vector2(0, 0); if (Input.GetKey(KeyCode.W)) { inputVector.y = +1; } if (Input.GetKey(KeyCode.S)) { inputVector.y = -1; } if (Input.GetKey(KeyCode.A)) { inputVector.x = -1; } if (Input.GetKey(KeyCode.D)) { inputVector.x = +1; } inputVector = inputVector.normalized; return inputVector; } }