using System.Collections; using System.Collections.Generic; using UnityEngine; public class ContainerCounterVisual : MonoBehaviour { private const string OPEN_CLOSE = "OpenClose"; [SerializeField] private ContainerCounter containerCounter; private Animator animator; private void Awake() { animator = GetComponent(); } private void Start() { containerCounter.OnPlayerGrabbedObject += ContainerCounter_OnPlayerGrabbedObject; } private void ContainerCounter_OnPlayerGrabbedObject(object sender, System.EventArgs e) { animator.SetTrigger(OPEN_CLOSE); } }