using UnityEngine; public class ClearCounter : MonoBehaviour { [SerializeField] private KitchenObjectSO kitchenObjectSO; [SerializeField] private Transform counterTopPoint; public void Interact() { Debug.Log("Interacted!"); Transform kitchenObjectTransform = Instantiate(kitchenObjectSO.prefab, counterTopPoint); kitchenObjectTransform.localPosition = Vector3.zero; Debug.Log(kitchenObjectTransform.GetComponent().GetKitchenObjectSO().objectName); } }