using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlateIconsUI : MonoBehaviour { [SerializeField] private PlateKitchenObject plateKitchenObject; [SerializeField] private Transform iconTemplate; private void Awake() { iconTemplate.gameObject.SetActive(false); } private void Start() { plateKitchenObject.OnIngreedientAdded += PlateKitchenObject_OnIngreedientAdded; } private void PlateKitchenObject_OnIngreedientAdded(object sender, PlateKitchenObject.OnIngreedientAddedEventArgs e) { UpdateVisual(); } private void UpdateVisual() { foreach (Transform child in transform) { if (child == iconTemplate) continue; Destroy(child.gameObject); } foreach (KitchenObjectSO kitchenObjectSO in plateKitchenObject.GetKitchenObjectSOList()) { Transform iconTransform = Instantiate(iconTemplate, transform); iconTransform.GetComponent().SetKitchenObjectSO(kitchenObjectSO); iconTransform.gameObject.SetActive(true); } } }