using System.Collections; using System.Collections.Generic; using System; using UnityEngine; public class GameInput : MonoBehaviour { public event EventHandler OnInteractAction; public event EventHandler OnInteractAlteranteAction; private PlayerInputActions playerInputActions; private void Awake() { playerInputActions = new PlayerInputActions(); playerInputActions.Player.Enable(); playerInputActions.Player.Interact.performed += Interact_performed; playerInputActions.Player.InteractAlternate.performed += InteractAlternate_performed; } private void InteractAlternate_performed(UnityEngine.InputSystem.InputAction.CallbackContext obj) { OnInteractAlteranteAction?.Invoke(this, EventArgs.Empty); } private void Interact_performed(UnityEngine.InputSystem.InputAction.CallbackContext obj) { OnInteractAction?.Invoke(this, EventArgs.Empty); } public Vector2 GetMovementVectorNormalized() { Vector2 inputVector = playerInputActions.Player.Move.ReadValue(); inputVector = inputVector.normalized; return inputVector; } }