Add basic broken frying logic
This commit is contained in:
parent
44d3bb1a03
commit
ef0155632a
7 changed files with 230 additions and 16 deletions
2
.erp
2
.erp
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@ -16,7 +16,8 @@ public class BaseCounter : MonoBehaviour, IKitchenObjectParent
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||||||
|
|
||||||
public virtual void InteractAlternate(Player player)
|
public virtual void InteractAlternate(Player player)
|
||||||
{
|
{
|
||||||
Debug.LogError("BaseCounter.InteractAlterante();");
|
// Debug.LogError("BaseCounter.InteractAlterante();");
|
||||||
|
// Don't do anything, not all Counters need alt interact actions.
|
||||||
}
|
}
|
||||||
|
|
||||||
public Transform GetKitchenObjectFollowTransform()
|
public Transform GetKitchenObjectFollowTransform()
|
||||||
|
|
|
@ -1,8 +1,101 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using static CuttingCounter;
|
||||||
|
|
||||||
public class StoveCounter : BaseCounter
|
public class StoveCounter : BaseCounter
|
||||||
{
|
{
|
||||||
|
|
||||||
|
[SerializeField] private FryingRecipeSO[] fryingRecipeSOArray;
|
||||||
|
|
||||||
|
private float fryingTimer;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (HasKitchenObject())
|
||||||
|
{
|
||||||
|
fryingTimer += Time.deltaTime;
|
||||||
|
FryingRecipeSO fryingRecipeSO = GetFryingRecipeSOWithInput(GetKitchenObject().GetKitchenObjectSO());
|
||||||
|
if (fryingTimer > fryingRecipeSO.fryingTimerMax)
|
||||||
|
{
|
||||||
|
// Fried
|
||||||
|
fryingTimer = 0f;
|
||||||
|
Debug.Log("Fried!");
|
||||||
|
GetKitchenObject().DestroySelf();
|
||||||
|
|
||||||
|
KitchenObject.SpawnKitchenObject(fryingRecipeSO.output, this);
|
||||||
|
|
||||||
|
}
|
||||||
|
Debug.Log(fryingTimer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Interact(Player player)
|
||||||
|
{
|
||||||
|
if (!HasKitchenObject())
|
||||||
|
{
|
||||||
|
// no KitchenObject here
|
||||||
|
if (player.HasKitchenObject())
|
||||||
|
{
|
||||||
|
// player has object
|
||||||
|
if (HasRecipeWithInput(player.GetKitchenObject().GetKitchenObjectSO()))
|
||||||
|
{
|
||||||
|
// player is carrying an object that can be Fried
|
||||||
|
player.GetKitchenObject().SetKitchenObjectParent(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// player has nothing, do nothing
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// KitchenObject is here
|
||||||
|
if (player.HasKitchenObject())
|
||||||
|
{
|
||||||
|
// player has object, do nothing
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// player has nothing
|
||||||
|
GetKitchenObject().SetKitchenObjectParent(player);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool HasRecipeWithInput(KitchenObjectSO inputKitchenObjectSO)
|
||||||
|
{
|
||||||
|
FryingRecipeSO fryingRecipeSO = GetFryingRecipeSOWithInput(inputKitchenObjectSO);
|
||||||
|
return fryingRecipeSO != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private KitchenObjectSO GetOutputForInput(KitchenObjectSO inputKitchenObjectSO)
|
||||||
|
{
|
||||||
|
FryingRecipeSO fryingRecipeSO = GetFryingRecipeSOWithInput(inputKitchenObjectSO);
|
||||||
|
if (fryingRecipeSO != null)
|
||||||
|
{
|
||||||
|
return fryingRecipeSO.output;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private FryingRecipeSO GetFryingRecipeSOWithInput(KitchenObjectSO inputKitchenObjectSO)
|
||||||
|
{
|
||||||
|
foreach (FryingRecipeSO fryingRecipeSO in fryingRecipeSOArray)
|
||||||
|
{
|
||||||
|
if (fryingRecipeSO.input == inputKitchenObjectSO)
|
||||||
|
{
|
||||||
|
return fryingRecipeSO;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Reference in a new issue