Create player controller(Player.cs)

This commit is contained in:
BuyMyMojo 2023-02-24 00:36:28 +11:00
parent 92708715e6
commit ddd1441675
4 changed files with 211 additions and 0 deletions

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8
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40
Assets/Scripts/Player.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
[SerializeField] private float moveSpeed = 7f;
private void Update()
{
Vector2 inputVector = new Vector2(0,0);
if (Input.GetKey(KeyCode.W))
{
inputVector.y = +1;
}
if (Input.GetKey(KeyCode.S))
{
inputVector.y = -1;
}
if (Input.GetKey(KeyCode.A))
{
inputVector.x = -1;
}
if (Input.GetKey(KeyCode.D))
{
inputVector.x = +1;
}
inputVector = inputVector.normalized;
Vector3 moveDir = new Vector3(inputVector.x, 0f, inputVector.y);
transform.position += moveDir * moveSpeed * Time.deltaTime;
Debug.Log(inputVector);
}
}

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