Commit uncommited stuff I was missing like an idiot
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37 changed files with 3055 additions and 1 deletions
154
Assets/Scripts/UI/OptionsUI.cs
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154
Assets/Scripts/UI/OptionsUI.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class OptionsUI : MonoBehaviour
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{
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public static OptionsUI Instance { get; private set; }
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private Action onCloseButtonAction;
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// ---Sound settings---
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[SerializeField] private Button soundEffectsButton;
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[SerializeField] private Button musicButton;
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[SerializeField] private Button closeButton;
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[SerializeField] private TextMeshProUGUI soundEffectsText;
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[SerializeField] private TextMeshProUGUI musicText;
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// ---Bindings buttons---
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[SerializeField] private Button moveUpButton;
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[SerializeField] private Button moveDownButton;
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[SerializeField] private Button moveLeftButton;
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[SerializeField] private Button moveRightButton;
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[SerializeField] private Button interactButton;
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[SerializeField] private Button altInteractButton;
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[SerializeField] private Button pauseButton;
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[SerializeField] private Button gamePadInteractButton;
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[SerializeField] private Button gamePadAltInteractButton;
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[SerializeField] private Button gamePadPauseButton;
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// ---Bindings text---
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[SerializeField] private TextMeshProUGUI moveUpText;
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[SerializeField] private TextMeshProUGUI moveDownText;
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[SerializeField] private TextMeshProUGUI moveLeftText;
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[SerializeField] private TextMeshProUGUI moveRightText;
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[SerializeField] private TextMeshProUGUI interactText;
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[SerializeField] private TextMeshProUGUI altInteractText;
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[SerializeField] private TextMeshProUGUI pauseText;
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[SerializeField] private TextMeshProUGUI gamePadInteractText;
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[SerializeField] private TextMeshProUGUI gamePadAltInteractText;
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[SerializeField] private TextMeshProUGUI gamePadPauseText;
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// ---Rebind overlay---
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[SerializeField] private Transform pressToRebindKeyTransform;
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private void Awake()
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{
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Instance = this;
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soundEffectsButton.onClick.AddListener(() =>
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{
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SoundManager.Instance.ChangeVolume();
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UpdateVisual();
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});
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musicButton.onClick.AddListener(() =>
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{
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MusicManager.Instance.ChangeVolume();
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UpdateVisual();
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});
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closeButton.onClick.AddListener(() =>
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{
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Hide();
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onCloseButtonAction();
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});
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// ---Rebind keys---
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moveUpButton.onClick.AddListener(() => {RebindKey(GameInput.Bindings.Move_Up);});
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moveDownButton.onClick.AddListener(() => {RebindKey(GameInput.Bindings.Move_Down);});
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moveLeftButton.onClick.AddListener(() => {RebindKey(GameInput.Bindings.Move_Left);});
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moveRightButton.onClick.AddListener(() => {RebindKey(GameInput.Bindings.Move_Right);});
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interactButton.onClick.AddListener(() => { RebindKey(GameInput.Bindings.Interact); });
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altInteractButton.onClick.AddListener(() => { RebindKey(GameInput.Bindings.InteractAlternate); });
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pauseButton.onClick.AddListener(() => { RebindKey(GameInput.Bindings.Pause); });
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gamePadInteractButton.onClick.AddListener(() => { RebindKey(GameInput.Bindings.Gamepad_Interact); });
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gamePadAltInteractButton.onClick.AddListener(() => { RebindKey(GameInput.Bindings.Gamepad_InteractAlternate); });
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gamePadPauseButton.onClick.AddListener(() => { RebindKey(GameInput.Bindings.Gamepad_Pause); });
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}
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private void Start()
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{
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GameStateManager.Instace.OnGameUnpaused += GameStateManager_OnGameUnpaused;
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UpdateVisual();
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HideRebindOverlay();
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Hide();
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}
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private void GameStateManager_OnGameUnpaused(object sender, System.EventArgs e)
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{
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Hide();
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}
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private void UpdateVisual()
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{
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// ---Update volume button text---
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soundEffectsText.text = "Sound Effects: " + Mathf.Round(SoundManager.Instance.GetVolume() * 10f);
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musicText.text = "Music: " + Mathf.Round(MusicManager.Instance.GetVolume() * 10f);
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// ---Update keybind button text---
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moveUpText.text = GameInput.Instance.GetBindingText(GameInput.Bindings.Move_Up);
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moveDownText.text = GameInput.Instance.GetBindingText(GameInput.Bindings.Move_Down);
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moveLeftText.text = GameInput.Instance.GetBindingText(GameInput.Bindings.Move_Left);
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moveRightText.text = GameInput.Instance.GetBindingText(GameInput.Bindings.Move_Right);
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interactText.text = GameInput.Instance.GetBindingText(GameInput.Bindings.Interact);
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altInteractText.text = GameInput.Instance.GetBindingText(GameInput.Bindings.InteractAlternate);
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pauseText.text = GameInput.Instance.GetBindingText(GameInput.Bindings.Pause);
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gamePadInteractText.text = GameInput.Instance.GetBindingText(GameInput.Bindings.Gamepad_Interact);
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gamePadAltInteractText.text = GameInput.Instance.GetBindingText(GameInput.Bindings.Gamepad_InteractAlternate);
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gamePadPauseText.text = GameInput.Instance.GetBindingText(GameInput.Bindings.Gamepad_Pause);
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}
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public void Show(Action onCloseButtonAction)
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{
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this.onCloseButtonAction = onCloseButtonAction;
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gameObject.SetActive(true);
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soundEffectsButton.Select();
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}
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private void Hide()
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{
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gameObject.SetActive(false);
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}
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public void ShowRebindOverlay()
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{
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pressToRebindKeyTransform.gameObject.SetActive(true);
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}
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private void HideRebindOverlay()
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{
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pressToRebindKeyTransform.gameObject.SetActive(false);
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}
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private void RebindKey(GameInput.Bindings key)
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{
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ShowRebindOverlay();
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GameInput.Instance.RebindButton(key, () =>
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{
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HideRebindOverlay();
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UpdateVisual();
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});
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}
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}
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