Commit uncommited stuff I was missing like an idiot

This commit is contained in:
BuyMyMojo 2023-03-04 10:49:44 +11:00
parent 6efd2653a1
commit 9e4ab5f7a3
37 changed files with 3055 additions and 1 deletions

View file

@ -0,0 +1,62 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StoveCounterSound : MonoBehaviour
{
[SerializeField] private StoveCounter stoveCounter;
private AudioSource audioSource;
private float warningSoundTimer;
private bool playWarningSound;
private void Awake()
{
audioSource = GetComponent<AudioSource>();
}
private void Start()
{
stoveCounter.OnStateChanged += StoveCounter_OnStateChanged;
stoveCounter.OnProgressChange += StoveCounter_OnProgressChange;
}
private void StoveCounter_OnProgressChange(object sender, IHasProgress.OnProgressChangeEventsArgs e)
{
float burnShowProgressAmount = .5f;
playWarningSound = stoveCounter.IsFried() && e.progressNormalized >= burnShowProgressAmount;
}
private void StoveCounter_OnStateChanged(object sender, StoveCounter.OnStateChangedEventArgs e)
{
bool playSound = e.state == StoveCounter.State.Frying || e.state == StoveCounter.State.Fried;
if (playSound)
{
audioSource.Play();
} else
{
audioSource.Pause();
}
}
private void Update()
{
if (playWarningSound) {
warningSoundTimer -= Time.deltaTime;
if (warningSoundTimer <= 0f)
{
float warningSoundTimerMax = .3f;
warningSoundTimer = warningSoundTimerMax;
SoundManager.Instance.PlayWarningSound(stoveCounter.transform.position);
}
}
}
}