Complete basic frying logic
This commit is contained in:
parent
ef0155632a
commit
9da447f835
19 changed files with 902 additions and 346 deletions
|
@ -1,17 +0,0 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d80159ab9685c4f4fadd0af33fe30e0f, type: 3}
|
||||
m_Name: MeatPattyCooked-MeatPattyBurnt
|
||||
m_EditorClassIdentifier:
|
||||
input: {fileID: 11400000, guid: cf77ec56d13b4c7478384a548ab18277, type: 2}
|
||||
output: {fileID: 11400000, guid: 42754f770e37e78488140348e6a9f9c3, type: 2}
|
||||
fryingTimerMax: 3
|
Reference in a new issue