Add Delivery Manager logic and random recipe request generation
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21 changed files with 360 additions and 13 deletions
95
Assets/Scripts/DeliveryManager.cs
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95
Assets/Scripts/DeliveryManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DeliveryManager : MonoBehaviour
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{
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public static DeliveryManager Instance { get; private set; }
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[SerializeField] private RecipeListSO recipeListSO;
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private List<RecipeSO> waitingRecipeSOList;
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private float spawnRecipeTimer;
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private float spawnRecipeTimerMax = 4f;
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private int waitingRecipesMax = 4;
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private void Awake()
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{
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Instance = this;
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waitingRecipeSOList = new List<RecipeSO>();
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}
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private void Update()
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{
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spawnRecipeTimer -= Time.deltaTime;
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if (spawnRecipeTimer <= 0f)
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{
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spawnRecipeTimer = spawnRecipeTimerMax;
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if (waitingRecipeSOList.Count < waitingRecipesMax)
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{
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RecipeSO waitingRecipeSO = recipeListSO.recipeSOList[Random.Range(0, recipeListSO.recipeSOList.Count)];
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Debug.Log(waitingRecipeSO.recipeName);
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waitingRecipeSOList.Add(waitingRecipeSO);
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}
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}
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}
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public void DeliverRecipe(PlateKitchenObject plateKitchenObject)
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{
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for (int i=0; i < waitingRecipeSOList.Count; ++i)
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{
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RecipeSO waitingRecipeSO = waitingRecipeSOList[i];
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if (waitingRecipeSO.kitchenObjectSoList.Count == plateKitchenObject.GetKitchenObjectSOList().Count)
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{
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// Has equal ingreedients on plate
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bool plateContentsMatchesRecipe = true;
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foreach (KitchenObjectSO recipeKitchenObjectSO in waitingRecipeSO.kitchenObjectSoList)
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{
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// Cycle through all ingreedients within recipe
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bool ingreedientFound = false;
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foreach (KitchenObjectSO plateKitchenObjectSO in plateKitchenObject.GetKitchenObjectSOList())
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{
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// Cycle through all ingreedients within plate
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if (plateKitchenObjectSO == recipeKitchenObjectSO)
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{
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// Ingreedient matches!
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ingreedientFound = true;
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break;
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}
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}
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if (!ingreedientFound)
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{
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// This Recipe ingreedient was not on plate
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plateContentsMatchesRecipe = false;
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}
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if (plateContentsMatchesRecipe)
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{
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// Player delivered correct recipe
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Debug.Log("Player delivered a recipe from the waiting list!");
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waitingRecipeSOList.RemoveAt(i);
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return;
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}
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}
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}
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}
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// No matches found!
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// Player brought the wrong recipe!
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Debug.Log("Player brought the wrong recipe!");
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}
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}
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